From fb1c14e2ccd147a17ebaac2d162ce063cd0ca756 Mon Sep 17 00:00:00 2001 From: Rodolfo Osvaldo Bogado Date: Mon, 16 Aug 2010 22:37:04 +0000 Subject: long time no commits :). fixed one of the last graphic problems in smg, now the glow in the plants and planets must be correct. the error was caused by a error in lighting calculations. so it must affect other games. please test and let me know the results. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6103 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/Common/Src/LinearDiskCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/Common/Src/LinearDiskCache.cpp') diff --git a/Source/Core/Common/Src/LinearDiskCache.cpp b/Source/Core/Common/Src/LinearDiskCache.cpp index cc0f18e48c..b7273d4935 100644 --- a/Source/Core/Common/Src/LinearDiskCache.cpp +++ b/Source/Core/Common/Src/LinearDiskCache.cpp @@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'}; // Update this to the current SVN revision every time you change shader generation code. // We don't automatically get this from SVN_REV because that would mean regenerating the // shader cache for every revision, graphics-related or not, which is simply annoying. -const int version = 6078; +const int version = 6103; LinearDiskCache::LinearDiskCache() : file_(NULL), num_entries_(0) { -- cgit v1.2.3