From 6a0fc4c438dcc827b6ed4e0a22a2e54676682ea0 Mon Sep 17 00:00:00 2001 From: Aestek Date: Tue, 2 Feb 2016 16:35:27 +0100 Subject: Improve netplay setup dialog UX * Focus "Hash Code" / "IP address" text box by default in "Connect" * Focus game list in "Host" tab * RETURN keypress now host/join depending on selected tab * Remember last hosted game * Remove PanicAlertT: * Simply log message to netplay window * Remove them when they are useless * Show some netplay message in OSD * Chat messages * Pad buffer changes * Desync alerts * Stop the game consistently when another player disconnects / crashes * Prettify chat textbox * Log netplay ping to OSD Join scenario: * Copy netplay code * Open netplay * Paste code * Press enter Host scenario: * Open netplay * Go to host tab * Press enter --- Source/Core/Common/TraversalClient.cpp | 19 ------------------- 1 file changed, 19 deletions(-) (limited to 'Source/Core/Common/TraversalClient.cpp') diff --git a/Source/Core/Common/TraversalClient.cpp b/Source/Core/Common/TraversalClient.cpp index 81d592d4c3..67b4676769 100644 --- a/Source/Core/Common/TraversalClient.cpp +++ b/Source/Core/Common/TraversalClient.cpp @@ -208,25 +208,6 @@ void TraversalClient::OnFailure(FailureReason reason) m_State = Failure; m_FailureReason = reason; - switch (reason) - { - case TraversalClient::BadHost: - PanicAlertT("Couldn't look up central server %s", m_Server.c_str()); - break; - case TraversalClient::VersionTooOld: - PanicAlertT("Dolphin too old for traversal server"); - break; - case TraversalClient::ServerForgotAboutUs: - PanicAlertT("Disconnected from traversal server"); - break; - case TraversalClient::SocketSendError: - PanicAlertT("Socket error sending to traversal server"); - break; - case TraversalClient::ResendTimeout: - PanicAlertT("Timeout connecting to traversal server"); - break; - } - if (m_Client) m_Client->OnTraversalStateChanged(); } -- cgit v1.2.3