From 1f660de7e53eb3675bc258dc57dfff99d779fc55 Mon Sep 17 00:00:00 2001 From: donkopunchstania Date: Wed, 1 Dec 2010 04:26:21 +0000 Subject: Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6504 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/Common/Src/LinearDiskCache.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/Common') diff --git a/Source/Core/Common/Src/LinearDiskCache.h b/Source/Core/Common/Src/LinearDiskCache.h index 252713d2c3..4fc86b6f0c 100644 --- a/Source/Core/Common/Src/LinearDiskCache.h +++ b/Source/Core/Common/Src/LinearDiskCache.h @@ -26,7 +26,7 @@ // shader cache for every revision, graphics-related or not, which is simply annoying. enum { - LINEAR_DISKCACHE_VER = 6473 + LINEAR_DISKCACHE_VER = 6504 }; // On disk format: -- cgit v1.2.3