From aecaf271f1fe98cba1ebc8228ff9eff3e39e72c5 Mon Sep 17 00:00:00 2001 From: hrydgard Date: Sun, 21 Jun 2009 08:39:21 +0000 Subject: New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/DSPCore/Src/DSPCore.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Source/Core/DSPCore/Src/DSPCore.cpp') diff --git a/Source/Core/DSPCore/Src/DSPCore.cpp b/Source/Core/DSPCore/Src/DSPCore.cpp index d9903871e2..692a202109 100644 --- a/Source/Core/DSPCore/Src/DSPCore.cpp +++ b/Source/Core/DSPCore/Src/DSPCore.cpp @@ -155,6 +155,8 @@ void DSPCore_CheckExternalInterrupt() { // level 7 is the interrupt exception DSPCore_SetException(7); + + // Uh, confusing. Can this really be right? g_dsp.cr &= ~0x0002; } } -- cgit v1.2.3