From aecaf271f1fe98cba1ebc8228ff9eff3e39e72c5 Mon Sep 17 00:00:00 2001 From: hrydgard Date: Sun, 21 Jun 2009 08:39:21 +0000 Subject: New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/DebuggerWX/Src/SConscript | 2 -- 1 file changed, 2 deletions(-) (limited to 'Source/Core/DebuggerWX/Src/SConscript') diff --git a/Source/Core/DebuggerWX/Src/SConscript b/Source/Core/DebuggerWX/Src/SConscript index 75b784cad7..9642d3e723 100644 --- a/Source/Core/DebuggerWX/Src/SConscript +++ b/Source/Core/DebuggerWX/Src/SConscript @@ -8,11 +8,9 @@ if not env['HAVE_WX']: files = [ "BreakPointDlg.cpp", "BreakpointView.cpp", - "CodeView.cpp", "BreakpointWindow.cpp", "CodeWindow.cpp", "CodeWindowSJP.cpp", - "CodeView.cpp", "MemoryCheckDlg.cpp", "MemoryView.cpp", "MemoryWindow.cpp", -- cgit v1.2.3