From d51e4e52364d7215a229e961e4f4457d1dfde3ca Mon Sep 17 00:00:00 2001 From: Shawn Hoffman Date: Fri, 19 Aug 2022 19:50:36 -0700 Subject: get rid of HAS_STD_FILESYSTEM just use std::filesystem --- Source/Core/DiscIO/GameModDescriptor.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'Source/Core/DiscIO/GameModDescriptor.cpp') diff --git a/Source/Core/DiscIO/GameModDescriptor.cpp b/Source/Core/DiscIO/GameModDescriptor.cpp index 5ed11dec3a..1a2fea422f 100644 --- a/Source/Core/DiscIO/GameModDescriptor.cpp +++ b/Source/Core/DiscIO/GameModDescriptor.cpp @@ -18,13 +18,7 @@ namespace DiscIO { static std::string MakeAbsolute(const std::string& directory, const std::string& path) { -#ifdef _WIN32 return PathToString(StringToPath(directory) / StringToPath(path)); -#else - if (StringBeginsWith(path, "/")) - return path; - return directory + "/" + path; -#endif } std::optional ParseGameModDescriptorFile(const std::string& filename) -- cgit v1.2.3