From 5539dd4e8b45c48136d35e822168e09292f1f52d Mon Sep 17 00:00:00 2001 From: hrydgard Date: Thu, 3 Jun 2010 20:37:32 +0000 Subject: Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5595 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/DiscIO/Src/Filesystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/DiscIO/Src/Filesystem.cpp') diff --git a/Source/Core/DiscIO/Src/Filesystem.cpp b/Source/Core/DiscIO/Src/Filesystem.cpp index 23cfd5d77f..b2953a1f15 100644 --- a/Source/Core/DiscIO/Src/Filesystem.cpp +++ b/Source/Core/DiscIO/Src/Filesystem.cpp @@ -40,7 +40,7 @@ IFileSystem* CreateFileSystem(const IVolume* _rVolume) if (!pFileSystem) return 0; - if (!pFileSystem->IsInitialized()) + if (!pFileSystem->IsValid()) { delete pFileSystem; pFileSystem = NULL; -- cgit v1.2.3