From 2ce9281f77bb1ba2ca88cfa7152ef69480658e5a Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sun, 4 Jun 2017 14:20:20 +0200 Subject: Don't show FST size in game properties Normal users don't care about it. In fact, people care so little about it that the Wii implementation of it was broken starting from when it was implemented (eb65601) to 7 years later (e0a47c1), apparently without anyone reporting it. --- Source/Core/DiscIO/VolumeDirectory.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'Source/Core/DiscIO/VolumeDirectory.cpp') diff --git a/Source/Core/DiscIO/VolumeDirectory.cpp b/Source/Core/DiscIO/VolumeDirectory.cpp index 85cfc6d819..4dbedd8d00 100644 --- a/Source/Core/DiscIO/VolumeDirectory.cpp +++ b/Source/Core/DiscIO/VolumeDirectory.cpp @@ -230,12 +230,6 @@ void CVolumeDirectory::SetName(const std::string& name) m_disk_header[length + 0x20] = 0; } -u64 CVolumeDirectory::GetFSTSize(const Partition& partition) const -{ - // Not implemented - return 0; -} - std::string CVolumeDirectory::GetApploaderDate(const Partition& partition) const { // Not implemented -- cgit v1.2.3