From 2ce9281f77bb1ba2ca88cfa7152ef69480658e5a Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sun, 4 Jun 2017 14:20:20 +0200 Subject: Don't show FST size in game properties Normal users don't care about it. In fact, people care so little about it that the Wii implementation of it was broken starting from when it was implemented (eb65601) to 7 years later (e0a47c1), apparently without anyone reporting it. --- Source/Core/DiscIO/VolumeWiiCrypted.cpp | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'Source/Core/DiscIO/VolumeWiiCrypted.cpp') diff --git a/Source/Core/DiscIO/VolumeWiiCrypted.cpp b/Source/Core/DiscIO/VolumeWiiCrypted.cpp index 9281529254..3b31d126fe 100644 --- a/Source/Core/DiscIO/VolumeWiiCrypted.cpp +++ b/Source/Core/DiscIO/VolumeWiiCrypted.cpp @@ -295,16 +295,6 @@ std::vector CVolumeWiiCrypted::GetBanner(int* width, int* height) const return GetWiiBanner(width, height, *title_id); } -u64 CVolumeWiiCrypted::GetFSTSize(const Partition& partition) const -{ - u32 size; - - if (!Read(0x428, 0x4, (u8*)&size, partition)) - return 0; - - return (u64)Common::swap32(size) << 2; -} - std::string CVolumeWiiCrypted::GetApploaderDate(const Partition& partition) const { char date[16]; -- cgit v1.2.3