From 1e0473e44f5e21558d75b0121bd935bb50825c26 Mon Sep 17 00:00:00 2001 From: Sintendo <3380580+Sintendo@users.noreply.github.com> Date: Sat, 17 Jan 2026 19:02:37 +0100 Subject: Fix various typos and spelling mistakes --- Source/Core/DiscIO/DirectoryBlob.h | 2 +- Source/Core/DiscIO/NANDImporter.cpp | 2 +- Source/Core/DiscIO/WIABlob.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/DiscIO') diff --git a/Source/Core/DiscIO/DirectoryBlob.h b/Source/Core/DiscIO/DirectoryBlob.h index baea8d9e85..01cb5d1606 100644 --- a/Source/Core/DiscIO/DirectoryBlob.h +++ b/Source/Core/DiscIO/DirectoryBlob.h @@ -48,7 +48,7 @@ struct ContentFile typedef std::shared_ptr> ContentMemory; // Content chunk that loads data from a DirectoryBlobReader. -// Intented for representing a partition within a disc. +// Intended for representing a partition within a disc. struct ContentPartition { // Offset from the start of the partition for the first byte represented by this chunk. diff --git a/Source/Core/DiscIO/NANDImporter.cpp b/Source/Core/DiscIO/NANDImporter.cpp index f7e233579c..54122d0626 100644 --- a/Source/Core/DiscIO/NANDImporter.cpp +++ b/Source/Core/DiscIO/NANDImporter.cpp @@ -244,7 +244,7 @@ bool NANDImporter::ExtractCertificates() if (search_result.empty()) { - ERROR_LOG_FMT(DISCIO, "ExtractCertificates: Could not find offset for certficate '{}'", + ERROR_LOG_FMT(DISCIO, "ExtractCertificates: Could not find offset for certificate '{}'", certificate.filename); return false; } diff --git a/Source/Core/DiscIO/WIABlob.cpp b/Source/Core/DiscIO/WIABlob.cpp index 743eade500..d068fa625b 100644 --- a/Source/Core/DiscIO/WIABlob.cpp +++ b/Source/Core/DiscIO/WIABlob.cpp @@ -1792,7 +1792,7 @@ WIARVZFileReader::Convert(BlobReader* infile, const VolumeDisc* infile_volu // Compared to WIA, RVZ adds an extra member to the GroupEntry struct. This added data usually // compresses well, so we'll assume the compression ratio for RVZ GroupEntries is 9 / 16 or - // better. This constant is somehwat arbitrarily chosen, but no games were found that get a + // better. This constant is somewhat arbitrarily chosen, but no games were found that get a // worse compression ratio than that. There are some games that get a worse ratio than 1 / 2, // such as Metroid: Other M (PAL) with the default settings. if (RVZ && compression_type > WIARVZCompressionType::Purge) -- cgit v1.2.3