From 366cfd0f8ca1b877979e7f02ba47bff57bbbd447 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Thu, 10 Dec 2020 12:58:27 +0100 Subject: Core: Allow overriding the enabling of a code If we want to enable codes in the default game INIs, we should have some way for users to disable them. This commit accomplishes that by adding a *_Disabled section corresponding to each *_Enabled section. --- Source/Core/DolphinQt/Config/ARCodeWidget.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/DolphinQt/Config/ARCodeWidget.cpp') diff --git a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp index eca7ccf705..4a1769ff3b 100644 --- a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp @@ -89,7 +89,7 @@ void ARCodeWidget::ConnectWidgets() void ARCodeWidget::OnItemChanged(QListWidgetItem* item) { - m_ar_codes[m_code_list->row(item)].active = (item->checkState() == Qt::Checked); + m_ar_codes[m_code_list->row(item)].enabled = (item->checkState() == Qt::Checked); if (!m_restart_required) ActionReplay::ApplyCodes(m_ar_codes); @@ -159,7 +159,7 @@ void ARCodeWidget::UpdateList() item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable | Qt::ItemIsDragEnabled); - item->setCheckState(ar.active ? Qt::Checked : Qt::Unchecked); + item->setCheckState(ar.enabled ? Qt::Checked : Qt::Unchecked); item->setData(Qt::UserRole, static_cast(i)); m_code_list->addItem(item); @@ -190,7 +190,7 @@ void ARCodeWidget::AddCode(ActionReplay::ARCode code) void ARCodeWidget::OnCodeAddClicked() { ActionReplay::ARCode ar; - ar.active = true; + ar.enabled = true; CheatCodeEditor ed(this); ed.SetARCode(&ar); -- cgit v1.2.3