From e2fb8fab2f695ee53ab0aa7a5ff2fe752c719ce8 Mon Sep 17 00:00:00 2001 From: "Admiral H. Curtiss" Date: Mon, 31 Jul 2023 00:42:15 +0200 Subject: DolphinQt: Set window decorations for all top-level QWidgets. --- Source/Core/DolphinQt/Config/ARCodeWidget.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Source/Core/DolphinQt/Config/ARCodeWidget.cpp') diff --git a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp index 667f9373c1..a25d6fe7ab 100644 --- a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp @@ -22,6 +22,7 @@ #include "DolphinQt/Config/CheatCodeEditor.h" #include "DolphinQt/Config/CheatWarningWidget.h" #include "DolphinQt/QtUtils/NonDefaultQPushButton.h" +#include "DolphinQt/QtUtils/SetWindowDecorations.h" #include "UICommon/GameFile.h" @@ -230,6 +231,7 @@ void ARCodeWidget::OnCodeAddClicked() CheatCodeEditor ed(this); ed.SetARCode(&ar); + SetQWidgetWindowDecorations(&ed); if (ed.exec() == QDialog::Rejected) return; @@ -253,6 +255,7 @@ void ARCodeWidget::OnCodeEditClicked() { ed.SetARCode(¤t_ar); + SetQWidgetWindowDecorations(&ed); if (ed.exec() == QDialog::Rejected) return; } @@ -261,6 +264,7 @@ void ARCodeWidget::OnCodeEditClicked() ActionReplay::ARCode ar = current_ar; ed.SetARCode(&ar); + SetQWidgetWindowDecorations(&ed); if (ed.exec() == QDialog::Rejected) return; -- cgit v1.2.3