From e4caace6bb6213851b979cdd76f9f44ef6d9cd09 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 13 Apr 2023 09:38:09 -0400 Subject: Common/IniFile: Move interface into Common namespace Gets this out of the global namespace and into the Common namespace --- Source/Core/DolphinQt/Config/ARCodeWidget.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'Source/Core/DolphinQt/Config/ARCodeWidget.cpp') diff --git a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp index f201dcce9d..6a18a16937 100644 --- a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp @@ -33,13 +33,14 @@ ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_ if (!m_game_id.empty()) { - IniFile game_ini_local; + Common::IniFile game_ini_local; // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI // will always be stored in GS/${GAMEID}.ini game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); - const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); + const Common::IniFile game_ini_default = + SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local); } @@ -185,7 +186,7 @@ void ARCodeWidget::SaveCodes() const auto ini_path = std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini"); - IniFile game_ini_local; + Common::IniFile game_ini_local; game_ini_local.Load(ini_path); ActionReplay::SaveCodes(&game_ini_local, m_ar_codes); game_ini_local.Save(ini_path); -- cgit v1.2.3