From 70da86f1c3c933ce28d122f95f34ff6c24f89d80 Mon Sep 17 00:00:00 2001 From: spycrab Date: Mon, 4 Mar 2019 20:49:00 +0100 Subject: Qt: Use ModalMessageBox everywhere --- Source/Core/DolphinQt/Config/ControllersWindow.cpp | 19 ++++++------------- 1 file changed, 6 insertions(+), 13 deletions(-) (limited to 'Source/Core/DolphinQt/Config/ControllersWindow.cpp') diff --git a/Source/Core/DolphinQt/Config/ControllersWindow.cpp b/Source/Core/DolphinQt/Config/ControllersWindow.cpp index fbedd80b03..75d99495a8 100644 --- a/Source/Core/DolphinQt/Config/ControllersWindow.cpp +++ b/Source/Core/DolphinQt/Config/ControllersWindow.cpp @@ -14,7 +14,6 @@ #include #include #include -#include #include #include #include @@ -34,6 +33,7 @@ #include "DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.h" #include "DolphinQt/Config/Mapping/MappingWindow.h" +#include "DolphinQt/QtUtils/ModalMessageBox.h" #include "DolphinQt/QtUtils/WrapInScrollArea.h" #include "DolphinQt/Settings.h" @@ -328,12 +328,9 @@ void ControllersWindow::OnBluetoothPassthroughResetPressed() if (!ios) { - QMessageBox error(this); - error.setIcon(QMessageBox::Warning); - error.setWindowModality(Qt::WindowModal); - error.setWindowTitle(tr("Warning")); - error.setText(tr("Saved Wii Remote pairings can only be reset when a Wii game is running.")); - error.exec(); + ModalMessageBox::warning( + this, tr("Warning"), + tr("Saved Wii Remote pairings can only be reset when a Wii game is running.")); return; } @@ -350,12 +347,8 @@ void ControllersWindow::OnBluetoothPassthroughSyncPressed() if (!ios) { - QMessageBox error(this); - error.setIcon(QMessageBox::Warning); - error.setWindowModality(Qt::WindowModal); - error.setWindowTitle(tr("Warning")); - error.setText(tr("A sync can only be triggered when a Wii game is running.")); - error.exec(); + ModalMessageBox::warning(this, tr("Warning"), + tr("A sync can only be triggered when a Wii game is running.")); return; } -- cgit v1.2.3