From 19115c84dd50105bb3a64df7e5017946247dcd46 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 30 Jul 2019 09:35:46 -0400 Subject: DolphinQt: Use qOverload where applicable Provides the same behvaior, but in a much more concise manner. --- Source/Core/DolphinQt/Config/GameConfigWidget.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'Source/Core/DolphinQt/Config/GameConfigWidget.cpp') diff --git a/Source/Core/DolphinQt/Config/GameConfigWidget.cpp b/Source/Core/DolphinQt/Config/GameConfigWidget.cpp index b0df740ba9..178541d144 100644 --- a/Source/Core/DolphinQt/Config/GameConfigWidget.cpp +++ b/Source/Core/DolphinQt/Config/GameConfigWidget.cpp @@ -210,12 +210,11 @@ void GameConfigWidget::ConnectWidgets() m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows}) connect(box, &QCheckBox::stateChanged, this, &GameConfigWidget::SaveSettings); - connect(m_deterministic_dual_core, - static_cast(&QComboBox::currentIndexChanged), this, + connect(m_deterministic_dual_core, qOverload(&QComboBox::currentIndexChanged), this, &GameConfigWidget::SaveSettings); - connect(m_depth_slider, static_cast(&QSlider::valueChanged), this, + connect(m_depth_slider, qOverload(&QSlider::valueChanged), this, &GameConfigWidget::SaveSettings); - connect(m_convergence_spin, static_cast(&QSpinBox::valueChanged), this, + connect(m_convergence_spin, qOverload(&QSpinBox::valueChanged), this, &GameConfigWidget::SaveSettings); } -- cgit v1.2.3