From 3529dfd69151bcf6c43145dcb5a677c3ae85653f Mon Sep 17 00:00:00 2001 From: Silent Date: Wed, 24 Jul 2019 00:18:58 +0200 Subject: Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more. --- Source/Core/DolphinQt/Config/GameConfigWidget.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/DolphinQt/Config/GameConfigWidget.cpp') diff --git a/Source/Core/DolphinQt/Config/GameConfigWidget.cpp b/Source/Core/DolphinQt/Config/GameConfigWidget.cpp index af4d083fd9..b0df740ba9 100644 --- a/Source/Core/DolphinQt/Config/GameConfigWidget.cpp +++ b/Source/Core/DolphinQt/Config/GameConfigWidget.cpp @@ -204,7 +204,7 @@ void GameConfigWidget::CreateWidgets() void GameConfigWidget::ConnectWidgets() { // Buttons - connect(m_refresh_config, &QPushButton::pressed, this, &GameConfigWidget::LoadSettings); + connect(m_refresh_config, &QPushButton::clicked, this, &GameConfigWidget::LoadSettings); for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu, m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows}) -- cgit v1.2.3