From 414e0f459862851a1714461a646bf801c09a4175 Mon Sep 17 00:00:00 2001 From: "Admiral H. Curtiss" Date: Sun, 6 Jun 2021 21:25:37 +0200 Subject: GeckoCodeWidget: Take game ID and revision directly instead of through GameFile. --- Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp') diff --git a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp index 8ff6c0cb78..3afbaf1760 100644 --- a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp @@ -4,6 +4,8 @@ #include "DolphinQt/Config/GeckoCodeWidget.h" +#include + #include #include #include @@ -28,9 +30,10 @@ #include "UICommon/GameFile.h" -GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required) - : m_game(game), m_game_id(game.GetGameID()), m_gametdb_id(game.GetGameTDBID()), - m_game_revision(game.GetRevision()), m_restart_required(restart_required) +GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u16 game_revision, + bool restart_required) + : m_game_id(std::move(game_id)), m_gametdb_id(std::move(gametdb_id)), + m_game_revision(game_revision), m_restart_required(restart_required) { CreateWidgets(); ConnectWidgets(); -- cgit v1.2.3