From 83f7c41e318be983879eb18bbce3f7d5585bdcfd Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Tue, 16 Feb 2021 11:24:57 -0800 Subject: Make the FIFO Player a separate window This way, it can be focused with the render window behind it, instead of having the main window show up and cover the render window. This is useful for adjusting the object range, among other things. --- Source/Core/DolphinQt/MainWindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/DolphinQt/MainWindow.cpp') diff --git a/Source/Core/DolphinQt/MainWindow.cpp b/Source/Core/DolphinQt/MainWindow.cpp index 3261a4b740..61e58eb19f 100644 --- a/Source/Core/DolphinQt/MainWindow.cpp +++ b/Source/Core/DolphinQt/MainWindow.cpp @@ -1214,7 +1214,7 @@ void MainWindow::ShowFIFOPlayer() { if (!m_fifo_window) { - m_fifo_window = new FIFOPlayerWindow(this); + m_fifo_window = new FIFOPlayerWindow; connect(m_fifo_window, &FIFOPlayerWindow::LoadFIFORequested, this, [this](const QString& path) { StartGame(path, ScanForSecondDisc::No); }); } -- cgit v1.2.3