From ef89e4e70c256989ede03d33145ee05be141dc06 Mon Sep 17 00:00:00 2001 From: Techjar Date: Sat, 10 Nov 2018 22:37:49 -0500 Subject: NetPlay: Sync power button event This fixes the deadlock on shutdown when Wii Remotes are in use. --- Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp') diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp index 1e47f80bb6..30d6146e52 100644 --- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp +++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp @@ -54,6 +54,7 @@ #include "UICommon/DiscordPresence.h" #include "UICommon/GameFile.h" +#include "UICommon/UICommon.h" #include "VideoCommon/VideoConfig.h" @@ -796,6 +797,13 @@ void NetPlayDialog::OnMsgStopGame() QueueOnObject(this, [this] { UpdateDiscordPresence(); }); } +void NetPlayDialog::OnMsgPowerButton() +{ + if (!Core::IsRunning()) + return; + QueueOnObject(this, [] { UICommon::TriggerSTMPowerEvent(); }); +} + void NetPlayDialog::OnPadBufferChanged(u32 buffer) { QueueOnObject(this, [this, buffer] { -- cgit v1.2.3