From 1f1dae367d8aeb525df5558ce648d6f287983008 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sun, 31 Dec 2017 20:33:36 +0100 Subject: Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time. --- Source/Core/DolphinQt2/Config/ARCodeWidget.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/DolphinQt2/Config/ARCodeWidget.cpp') diff --git a/Source/Core/DolphinQt2/Config/ARCodeWidget.cpp b/Source/Core/DolphinQt2/Config/ARCodeWidget.cpp index c68fc0c19c..9bb29338e2 100644 --- a/Source/Core/DolphinQt2/Config/ARCodeWidget.cpp +++ b/Source/Core/DolphinQt2/Config/ARCodeWidget.cpp @@ -16,10 +16,10 @@ #include "Core/ConfigManager.h" #include "DolphinQt2/Config/CheatCodeEditor.h" #include "DolphinQt2/Config/CheatWarningWidget.h" -#include "DolphinQt2/GameList/GameFile.h" +#include "UICommon/GameFile.h" -ARCodeWidget::ARCodeWidget(const GameFile& game) - : m_game(game), m_game_id(game.GetGameID().toStdString()), m_game_revision(game.GetRevision()) +ARCodeWidget::ARCodeWidget(const UICommon::GameFile& game) + : m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision()) { CreateWidgets(); ConnectWidgets(); -- cgit v1.2.3