From 4a41ab17155e4103ea7844b6e6aa3c434dbb7e63 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Fri, 6 Mar 2015 12:26:40 +0100 Subject: Fix 4.0-5689 regression (AR codes, patches) CreateCodeTab, ARCodeAddEdit and PatchAddEdit need to be able to modify arCodes/onFrame. --- Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp') diff --git a/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp b/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp index c9766cd2ce..4ba0926ab3 100644 --- a/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp +++ b/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp @@ -20,7 +20,7 @@ // Fired when an ActionReplay code is created. wxDEFINE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent); -CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address, const std::vector& _arCodes) +CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address, std::vector* _arCodes) : wxDialog(parent, wxID_ANY, _("Create AR Code")) , m_code_address(address) , arCodes(_arCodes) @@ -92,7 +92,7 @@ void CreateCodeDialog::PressOK(wxCommandEvent& ev) { CISOProperties isoprops(SConfig::GetInstance().m_LastFilename, this); // add the code to the isoproperties arcode list - arCodes.push_back(new_cheat); + arCodes->push_back(new_cheat); // save the gameini isoprops.SaveGameConfig(); isoprops.ActionReplayList_Load(); // loads the new arcodes -- cgit v1.2.3