From ced1614cacab2adda6997091a8a3eebf6cf3334a Mon Sep 17 00:00:00 2001 From: JosJuice Date: Thu, 9 Mar 2017 09:47:43 +0100 Subject: Unify the way of setting game ID, title ID, revision The existing code from ConfigManager, ES and MIOS is merged into a new set of functions called SetRunningGameMetadata. --- Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp') diff --git a/Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp b/Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp index 01d2cf19ba..a5284ea145 100644 --- a/Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp +++ b/Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp @@ -232,7 +232,7 @@ void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event) void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event) { std::string dump_path = - File::GetUserPath(D_DUMP_IDX) + "Debug/" + SConfig::GetInstance().m_strGameID + "/"; + File::GetUserPath(D_DUMP_IDX) + "Debug/" + SConfig::GetInstance().GetGameID() + "/"; if (!File::CreateFullPath(dump_path)) return; -- cgit v1.2.3