From 1c8938cd595f1e0d4b4695ee508e04e30378f637 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Wed, 18 Nov 2015 19:08:19 +0100 Subject: Rename "Purge Cache" to "Purge Game List Cache" Users who have heard about the shader cache but not the game list cache might think that "Purge Cache" will affect the shader cache. --- Source/Core/DolphinWX/Frame.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/DolphinWX/Frame.cpp') diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp index 75a9de022e..e920195f44 100644 --- a/Source/Core/DolphinWX/Frame.cpp +++ b/Source/Core/DolphinWX/Frame.cpp @@ -297,7 +297,7 @@ EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar) EVT_MENU_RANGE(IDM_LOG_WINDOW, IDM_VIDEO_WINDOW, CFrame::OnToggleWindow) EVT_MENU_RANGE(IDM_SHOW_SYSTEM, IDM_SHOW_STATE, CFrame::OnChangeColumnsVisible) -EVT_MENU(IDM_PURGE_CACHE, CFrame::GameListChanged) +EVT_MENU(IDM_PURGE_GAME_LIST_CACHE, CFrame::GameListChanged) EVT_MENU(IDM_SAVE_FIRST_STATE, CFrame::OnSaveFirstState) EVT_MENU(IDM_UNDO_LOAD_STATE, CFrame::OnUndoLoadState) -- cgit v1.2.3