From 3124f3c4d8ac67937693e90056a8f7410dedbb16 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Tue, 25 Apr 2017 23:29:48 +0200 Subject: WX: Add the ability to uninstall WADs from the game list Simple quality-of-life addition that allows "uninstalling" WADs (removing the corresponding installed title) from the NAND. The option is only enabled when the WAD can be uninstalled The motivation for this is actually to encourage proper usage of the WAD launch feature (installing it to the NAND first), so we can drop the "direct WAD title launch" hack. --- Source/Core/DolphinWX/Frame.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Source/Core/DolphinWX/Frame.cpp') diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp index 184e9e681e..3c47217525 100644 --- a/Source/Core/DolphinWX/Frame.cpp +++ b/Source/Core/DolphinWX/Frame.cpp @@ -244,6 +244,7 @@ EVT_MENU_RANGE(IDM_FLOAT_LOG_WINDOW, IDM_FLOAT_CODE_WINDOW, CFrame::OnFloatWindo // Game list context menu EVT_MENU(IDM_LIST_INSTALL_WAD, CFrame::OnInstallWAD) +EVT_MENU(IDM_LIST_UNINSTALL_WAD, CFrame::OnUninstallWAD) // Other EVT_ACTIVATE(CFrame::OnActive) -- cgit v1.2.3