From b87fddb0279bf40fb75f4f6b462d9db8ee113916 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sat, 17 Jan 2015 13:49:02 +0100 Subject: D3D: Allow borderless fullscreen to be turned on/off during gameplay. --- Source/Core/DolphinWX/Frame.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Source/Core/DolphinWX/Frame.cpp') diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp index 214da46b02..c077b2dfec 100644 --- a/Source/Core/DolphinWX/Frame.cpp +++ b/Source/Core/DolphinWX/Frame.cpp @@ -1398,8 +1398,7 @@ void CFrame::DoFullscreen(bool enable_fullscreen) m_RenderFrame->Raise(); } - g_Config.bFullscreen = (!g_Config.ExclusiveFullscreenEnabled() || - SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) ? false : enable_fullscreen; + g_Config.bFullscreen = enable_fullscreen; } const CGameListCtrl *CFrame::GetGameListCtrl() const -- cgit v1.2.3