From 1c8938cd595f1e0d4b4695ee508e04e30378f637 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Wed, 18 Nov 2015 19:08:19 +0100 Subject: Rename "Purge Cache" to "Purge Game List Cache" Users who have heard about the shader cache but not the game list cache might think that "Purge Cache" will affect the shader cache. --- Source/Core/DolphinWX/FrameTools.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/DolphinWX/FrameTools.cpp') diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp index 55b933cc63..579b162f60 100644 --- a/Source/Core/DolphinWX/FrameTools.cpp +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -345,7 +345,7 @@ wxMenuBar* CFrame::CreateMenu() viewMenu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives")); viewMenu->Check(IDM_LIST_DRIVES, SConfig::GetInstance().m_ListDrives); - viewMenu->Append(IDM_PURGE_CACHE, _("Purge Cache")); + viewMenu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache")); wxMenu *columnsMenu = new wxMenu; viewMenu->AppendSubMenu(columnsMenu, _("Select Columns")); @@ -1953,7 +1953,7 @@ void CFrame::GameListChanged(wxCommandEvent& event) case IDM_LIST_DRIVES: SConfig::GetInstance().m_ListDrives = event.IsChecked(); break; - case IDM_PURGE_CACHE: + case IDM_PURGE_GAME_LIST_CACHE: std::vector rFilenames = DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)}); for (const std::string& rFilename : rFilenames) -- cgit v1.2.3