From 24199293d37f42b657cd5f9736d6eea10d1384f2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Wed, 18 Jan 2017 13:50:28 +0100 Subject: =?UTF-8?q?IOS:=20Reorganise=20the=20source=20files=20and=20IPC=5F?= =?UTF-8?q?HLE=E2=86=92IOS?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit IPC_HLE is actually IOS HLE. The actual IPC emulation is not in IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more accurate. (If IOS LLE gets ever implemented, it'll likely be at a lower level -- Starlet LLE.) This also totally gets rid of the IPC_HLE prefix in file names, and moves some source files to their own subdirectories to make the file hierarchy cleaner. We're going to get ~14 additional source files with the USB PR, and this is really needed to keep things from becoming a total pain. --- Source/Core/DolphinWX/FrameTools.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Source/Core/DolphinWX/FrameTools.cpp') diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp index 243f217690..7c57776b74 100644 --- a/Source/Core/DolphinWX/FrameTools.cpp +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -42,10 +42,10 @@ #include "Core/HW/Wiimote.h" #include "Core/Host.h" #include "Core/HotkeyManager.h" -#include "Core/IPC_HLE/WII_IPC_HLE.h" -#include "Core/IPC_HLE/WII_IPC_HLE_Device_stm.h" -#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.h" -#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h" +#include "Core/IOS/IPC.h" +#include "Core/IOS/STM/STM.h" +#include "Core/IOS/USB/Bluetooth/BTEmu.h" +#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h" #include "Core/Movie.h" #include "Core/PowerPC/PPCSymbolDB.h" #include "Core/PowerPC/PowerPC.h" -- cgit v1.2.3