From faedf1bc5cd53861e0dc825acc8237f4f56d7189 Mon Sep 17 00:00:00 2001 From: Anthony Serna Date: Tue, 25 Aug 2015 22:13:55 -0700 Subject: Implemented .elf and .dol support in gamelist Fixed a TON of structuring, formatting. removed README.txt files from themes at MaJoR's request Added platform icon for ELFs/DOLs --- Source/Core/DolphinWX/FrameTools.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'Source/Core/DolphinWX/FrameTools.cpp') diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp index 736ea19aae..5479902a87 100644 --- a/Source/Core/DolphinWX/FrameTools.cpp +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -308,6 +308,8 @@ wxMenuBar* CFrame::CreateMenu() platformMenu->Check(IDM_LIST_GC, SConfig::GetInstance().m_ListGC); platformMenu->AppendCheckItem(IDM_LIST_WAD, _("Show Wad")); platformMenu->Check(IDM_LIST_WAD, SConfig::GetInstance().m_ListWad); + platformMenu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show Elf/Dol")); + platformMenu->Check(IDM_LIST_ELFDOL, SConfig::GetInstance().m_ListElfDol); wxMenu *regionMenu = new wxMenu; viewMenu->AppendSubMenu(regionMenu, _("Show Regions")); @@ -1905,6 +1907,9 @@ void CFrame::GameListChanged(wxCommandEvent& event) case IDM_LIST_WAD: SConfig::GetInstance().m_ListWad = event.IsChecked(); break; + case IDM_LIST_ELFDOL: + SConfig::GetInstance().m_ListElfDol = event.IsChecked(); + break; case IDM_LIST_JAP: SConfig::GetInstance().m_ListJap = event.IsChecked(); break; -- cgit v1.2.3