From 81466d7fa3bd3fdbb4f00039342d878c4dc8aad7 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 19 Dec 2015 11:34:01 +0100 Subject: DolphinWX: Stop using XPM images Using the XPM format for images has become a maintenance problem because people don't know how to create them. This commit removes all XPM images and all C files that contain PNG images. DolphinWX now uses the PNGs in the Resources folder instead, just like DolphinQt and DolphinQt2 do. --- Source/Core/DolphinWX/ISOFile.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Source/Core/DolphinWX/ISOFile.cpp') diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp index dc53e55756..3312394dda 100644 --- a/Source/Core/DolphinWX/ISOFile.cpp +++ b/Source/Core/DolphinWX/ISOFile.cpp @@ -261,8 +261,7 @@ bool GameListItem::ReadPNGBanner(const std::string& path) if (!File::Exists(path)) return false; - wxImage image; - image.LoadFile(StrToWxStr(path), wxBITMAP_TYPE_PNG); + wxImage image(StrToWxStr(path), wxBITMAP_TYPE_PNG); m_Bitmap = ScaleBanner(&image); return true; } -- cgit v1.2.3