From f9d6c17c08f0aca5ac9f72432e5de780d50bafdf Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 7 Feb 2015 21:27:26 +0100 Subject: Use CoreParameter's game INI functions in more places --- Source/Core/DolphinWX/ISOFile.cpp | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'Source/Core/DolphinWX/ISOFile.cpp') diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp index 58eecce21c..2213dfd727 100644 --- a/Source/Core/DolphinWX/ISOFile.cpp +++ b/Source/Core/DolphinWX/ISOFile.cpp @@ -121,13 +121,9 @@ GameListItem::GameListItem(const std::string& _rFileName) if (IsValid()) { - IniFile ini; - ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_UniqueID + ".ini"); - ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_UniqueID + ".ini", true); - - IniFile::Section* emu_state = ini.GetOrCreateSection("EmuState"); - emu_state->Get("EmulationStateId", &m_emu_state); - emu_state->Get("EmulationIssues", &m_issues); + IniFile ini = SCoreStartupParameter::LoadGameIni(m_UniqueID, m_Revision); + ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state); + ini.GetIfExists("EmuState", "EmulationIssues", &m_issues); } if (!m_pImage.empty()) -- cgit v1.2.3