From a7e11db4bfa33b5e3f6d43022a9c3f87d7052deb Mon Sep 17 00:00:00 2001 From: JosJuice Date: Mon, 20 Feb 2017 16:08:07 +0100 Subject: DolphinWX: Remove usage of IsCompressed() in compression code What we actually care about is whether it's a GCZ file, not whether it's compressed. (This commit doesn't change the behavior, since the beginning of CompressSelection discards items that aren't BlobType::GCZ or BlobType::PLAIN.) --- Source/Core/DolphinWX/ISOFile.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'Source/Core/DolphinWX/ISOFile.cpp') diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp index 5a46458d81..0962f17893 100644 --- a/Source/Core/DolphinWX/ISOFile.cpp +++ b/Source/Core/DolphinWX/ISOFile.cpp @@ -386,9 +386,3 @@ const std::string GameListItem::GetWiiFSPath() const return ret; } - -bool GameListItem::IsCompressed() const -{ - return m_blob_type == DiscIO::BlobType::GCZ || m_blob_type == DiscIO::BlobType::CISO || - m_blob_type == DiscIO::BlobType::WBFS; -} -- cgit v1.2.3