From 36b9e3dd35a7fb4430d4d95300ce5eb30b4f2d6e Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 6 May 2017 17:45:08 +0200 Subject: Don't duplicate code for getting paths based on title IDs I've seen the expression (u32)(title_id >> 32), (u32)title_id a few more times in my life than I would've liked to... --- Source/Core/DolphinWX/ISOFile.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'Source/Core/DolphinWX/ISOFile.cpp') diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp index 23768143bd..9d6242688b 100644 --- a/Source/Core/DolphinWX/ISOFile.cpp +++ b/Source/Core/DolphinWX/ISOFile.cpp @@ -23,6 +23,7 @@ #include "Common/FileUtil.h" #include "Common/Hash.h" #include "Common/IniFile.h" +#include "Common/NandPaths.h" #include "Common/StringUtil.h" #include "Core/Boot/Boot.h" @@ -371,9 +372,7 @@ const std::string GameListItem::GetWiiFSPath() const u64 title_id = 0; iso->GetTitleID(&title_id); - const std::string path = - StringFromFormat("%s/title/%08x/%08x/data/", File::GetUserPath(D_WIIROOT_IDX).c_str(), - (u32)(title_id >> 32), (u32)title_id); + const std::string path = Common::GetTitleDataPath(title_id, Common::FROM_CONFIGURED_ROOT); if (!File::Exists(path)) File::CreateFullPath(path); -- cgit v1.2.3