From f871b2177e727af25c451990974e3d380360dd02 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 14 Oct 2016 14:52:18 -0400 Subject: DolphinWX: Move main menu creation into a wxMenuBar subclass Keeps the actual GUI elements separate from the frame code. --- Source/Core/DolphinWX/MainMenuBar.cpp | 584 ++++++++++++++++++++++++++++++++++ 1 file changed, 584 insertions(+) create mode 100644 Source/Core/DolphinWX/MainMenuBar.cpp (limited to 'Source/Core/DolphinWX/MainMenuBar.cpp') diff --git a/Source/Core/DolphinWX/MainMenuBar.cpp b/Source/Core/DolphinWX/MainMenuBar.cpp new file mode 100644 index 0000000000..df66275b2c --- /dev/null +++ b/Source/Core/DolphinWX/MainMenuBar.cpp @@ -0,0 +1,584 @@ +// Copyright 2016 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "DolphinWX/MainMenuBar.h" + +#include +#include + +#include "Common/CDUtils.h" +#include "Core/ConfigManager.h" +#include "Core/Core.h" +#include "Core/PowerPC/PowerPC.h" +#include "Core/State.h" +#include "DiscIO/NANDContentLoader.h" +#include "DolphinWX/Globals.h" +#include "DolphinWX/WxUtils.h" + +wxDEFINE_EVENT(EVT_POPULATE_PERSPECTIVES_MENU, MainMenuBar::PopulatePerspectivesEvent); + +// Utilized for menu items where their labels don't matter on initial construction. +// This is necessary, as wx, in its infinite glory, asserts if a menu item is appended to a menu +// with an empty label. Entries with this string are intended to have their correct label +// loaded through the refresh cycle. +constexpr const char dummy_string[] = "Dummy string"; + +MainMenuBar::MainMenuBar(MenuType type, long style) : wxMenuBar{style}, m_type{type} +{ + BindEvents(); + AddMenus(); + + MainMenuBar::Refresh(false); +} + +void MainMenuBar::Refresh(bool erase_background, const wxRect* rect) +{ + wxMenuBar::Refresh(erase_background, rect); + + RefreshMenuLabels(); +} + +void MainMenuBar::AddMenus() +{ + Append(CreateFileMenu(), _("&File")); + Append(CreateEmulationMenu(), _("&Emulation")); + Append(CreateMovieMenu(), _("&Movie")); + Append(CreateOptionsMenu(), _("&Options")); + Append(CreateToolsMenu(), _("&Tools")); + Append(CreateViewMenu(), _("&View")); + + if (m_type == MenuType::Debug) + { + Append(CreateJITMenu(), _("&JIT")); + Append(CreateDebugMenu(), _("&Debug")); + Append(CreateSymbolsMenu(), _("&Symbols")); + Append(CreateProfilerMenu(), _("&Profiler")); + } + + Append(CreateHelpMenu(), _("&Help")); +} + +void MainMenuBar::BindEvents() +{ + Bind(EVT_POPULATE_PERSPECTIVES_MENU, &MainMenuBar::OnPopulatePerspectivesMenu, this); +} + +wxMenu* MainMenuBar::CreateFileMenu() const +{ + auto* const external_drive_menu = new wxMenu; + + const std::vector drives = cdio_get_devices(); + // Windows Limitation of 24 character drives + for (size_t i = 0; i < drives.size() && i < 24; i++) + { + const int drive_id = static_cast(IDM_DRIVE1 + i); + external_drive_menu->Append(drive_id, StrToWxStr(drives[i])); + } + + auto* const file_menu = new wxMenu; + file_menu->Append(wxID_OPEN, _("&Open...")); + file_menu->Append(IDM_CHANGE_DISC, _("Change &Disc...")); + file_menu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), external_drive_menu); + file_menu->AppendSeparator(); + file_menu->Append(wxID_REFRESH, _("&Refresh List")); + file_menu->AppendSeparator(); + file_menu->Append(wxID_EXIT, _("E&xit") + "\tAlt+F4"); + + return file_menu; +} + +wxMenu* MainMenuBar::CreateEmulationMenu() const +{ + auto* const load_state_menu = new wxMenu; + load_state_menu->Append(IDM_LOAD_STATE_FILE, _("Load State...")); + load_state_menu->Append(IDM_LOAD_SELECTED_SLOT, _("Load State from Selected Slot")); + load_state_menu->Append(IDM_UNDO_LOAD_STATE, _("Undo Load State")); + load_state_menu->AppendSeparator(); + + auto* const save_state_menu = new wxMenu; + save_state_menu->Append(IDM_SAVE_STATE_FILE, _("Save State...")); + save_state_menu->Append(IDM_SAVE_SELECTED_SLOT, _("Save State to Selected Slot")); + save_state_menu->Append(IDM_SAVE_FIRST_STATE, _("Save Oldest State")); + save_state_menu->Append(IDM_UNDO_SAVE_STATE, _("Undo Save State")); + save_state_menu->AppendSeparator(); + + auto* const slot_select_menu = new wxMenu; + + for (unsigned int i = 0; i < State::NUM_STATES; i++) + { + load_state_menu->Append(IDM_LOAD_SLOT_1 + i, dummy_string); + save_state_menu->Append(IDM_SAVE_SLOT_1 + i, dummy_string); + slot_select_menu->Append(IDM_SELECT_SLOT_1 + i, dummy_string); + } + + load_state_menu->AppendSeparator(); + for (unsigned int i = 0; i < State::NUM_STATES; i++) + load_state_menu->Append(IDM_LOAD_LAST_1 + i, wxString::Format(_("Last %i"), i + 1)); + + auto* const emulation_menu = new wxMenu; + emulation_menu->Append(IDM_PLAY, dummy_string); + emulation_menu->Append(IDM_STOP, _("&Stop")); + emulation_menu->Append(IDM_RESET, _("&Reset")); + emulation_menu->AppendSeparator(); + emulation_menu->Append(IDM_TOGGLE_FULLSCREEN, _("&Fullscreen")); + emulation_menu->Append(IDM_FRAMESTEP, _("&Frame Advance")); + emulation_menu->AppendSeparator(); + emulation_menu->Append(IDM_SCREENSHOT, _("Take Screenshot")); + emulation_menu->AppendSeparator(); + emulation_menu->Append(IDM_LOAD_STATE, _("&Load State"), load_state_menu); + emulation_menu->Append(IDM_SAVE_STATE, _("Sa&ve State"), save_state_menu); + emulation_menu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slot_select_menu); + + return emulation_menu; +} + +wxMenu* MainMenuBar::CreateMovieMenu() const +{ + auto* const movie_menu = new wxMenu; + const auto& config_instance = SConfig::GetInstance(); + + movie_menu->Append(IDM_RECORD, _("Start Re&cording Input")); + movie_menu->Append(IDM_PLAY_RECORD, _("P&lay Input Recording...")); + movie_menu->Append(IDM_RECORD_EXPORT, _("Export Recording...")); + movie_menu->AppendCheckItem(IDM_RECORD_READ_ONLY, _("&Read-Only Mode")); + movie_menu->Append(IDM_TAS_INPUT, _("TAS Input")); + movie_menu->AppendSeparator(); + movie_menu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie")); + movie_menu->Check(IDM_TOGGLE_PAUSE_MOVIE, config_instance.m_PauseMovie); + movie_menu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter")); + movie_menu->Check(IDM_SHOW_LAG, config_instance.m_ShowLag); + movie_menu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter")); + movie_menu->Check(IDM_SHOW_FRAME_COUNT, config_instance.m_ShowFrameCount); + movie_menu->Check(IDM_RECORD_READ_ONLY, true); + movie_menu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display")); + movie_menu->Check(IDM_SHOW_INPUT_DISPLAY, config_instance.m_ShowInputDisplay); + movie_menu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock")); + movie_menu->Check(IDM_SHOW_RTC_DISPLAY, config_instance.m_ShowRTC); + movie_menu->AppendSeparator(); + movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames")); + movie_menu->Check(IDM_TOGGLE_DUMP_FRAMES, config_instance.m_DumpFrames); + movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio")); + movie_menu->Check(IDM_TOGGLE_DUMP_AUDIO, config_instance.m_DumpAudio); + + return movie_menu; +} + +wxMenu* MainMenuBar::CreateOptionsMenu() const +{ + auto* const options_menu = new wxMenu; + options_menu->Append(wxID_PREFERENCES, _("Co&nfigure...")); + options_menu->AppendSeparator(); + options_menu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings")); + options_menu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings")); + options_menu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings")); + options_menu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings")); + + if (m_type == MenuType::Debug) + { + options_menu->AppendSeparator(); + + const auto& config_instance = SConfig::GetInstance(); + + auto* const boot_to_pause = + options_menu->AppendCheckItem(IDM_BOOT_TO_PAUSE, _("Boot to Pause"), + _("Start the game directly instead of booting to pause")); + boot_to_pause->Check(config_instance.bBootToPause); + + auto* const automatic_start = options_menu->AppendCheckItem( + IDM_AUTOMATIC_START, _("&Automatic Start"), + _("Automatically load the Default ISO when Dolphin starts, or the last game you loaded," + " if you have not given it an elf file with the --elf command line. [This can be" + " convenient if you are bug-testing with a certain game and want to rebuild" + " and retry it several times, either with changes to Dolphin or if you are" + " developing a homebrew game.]")); + automatic_start->Check(config_instance.bAutomaticStart); + + options_menu->Append(IDM_FONT_PICKER, _("&Font...")); + } + + return options_menu; +} + +wxMenu* MainMenuBar::CreateToolsMenu() const +{ + auto* const wiimote_menu = new wxMenu; + for (int i = 0; i < 4; i++) + { + wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE1 + i, + wxString::Format(_("Connect Wiimote %i"), i + 1)); + } + wiimote_menu->AppendSeparator(); + wiimote_menu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, _("Connect Balance Board")); + + auto* const tools_menu = new wxMenu; + tools_menu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)")); + tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save...")); + tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves")); + tools_menu->Append(IDM_CHEATS, _("&Cheat Manager")); + tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay...")); + tools_menu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD...")); + tools_menu->Append(IDM_LOAD_WII_MENU, dummy_string); + tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player")); + tools_menu->AppendSeparator(); + tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wiimotes")); + + return tools_menu; +} + +wxMenu* MainMenuBar::CreateViewMenu() const +{ + const auto& config_instance = SConfig::GetInstance(); + + auto* const platform_menu = new wxMenu; + platform_menu->AppendCheckItem(IDM_LIST_WII, _("Show Wii")); + platform_menu->Check(IDM_LIST_WII, config_instance.m_ListWii); + platform_menu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube")); + platform_menu->Check(IDM_LIST_GC, config_instance.m_ListGC); + platform_menu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD")); + platform_menu->Check(IDM_LIST_WAD, config_instance.m_ListWad); + platform_menu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL")); + platform_menu->Check(IDM_LIST_ELFDOL, config_instance.m_ListElfDol); + + auto* const region_menu = new wxMenu; + region_menu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP")); + region_menu->Check(IDM_LIST_JAP, config_instance.m_ListJap); + region_menu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL")); + region_menu->Check(IDM_LIST_PAL, config_instance.m_ListPal); + region_menu->AppendCheckItem(IDM_LIST_USA, _("Show USA")); + region_menu->Check(IDM_LIST_USA, config_instance.m_ListUsa); + region_menu->AppendSeparator(); + region_menu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia")); + region_menu->Check(IDM_LIST_AUSTRALIA, config_instance.m_ListAustralia); + region_menu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France")); + region_menu->Check(IDM_LIST_FRANCE, config_instance.m_ListFrance); + region_menu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany")); + region_menu->Check(IDM_LIST_GERMANY, config_instance.m_ListGermany); + region_menu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy")); + region_menu->Check(IDM_LIST_ITALY, config_instance.m_ListItaly); + region_menu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea")); + region_menu->Check(IDM_LIST_KOREA, config_instance.m_ListKorea); + region_menu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands")); + region_menu->Check(IDM_LIST_NETHERLANDS, config_instance.m_ListNetherlands); + region_menu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia")); + region_menu->Check(IDM_LIST_RUSSIA, config_instance.m_ListRussia); + region_menu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain")); + region_menu->Check(IDM_LIST_SPAIN, config_instance.m_ListSpain); + region_menu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan")); + region_menu->Check(IDM_LIST_TAIWAN, config_instance.m_ListTaiwan); + region_menu->AppendCheckItem(IDM_LIST_WORLD, _("Show World")); + region_menu->Check(IDM_LIST_WORLD, config_instance.m_ListWorld); + region_menu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown")); + region_menu->Check(IDM_LIST_UNKNOWN, config_instance.m_ListUnknown); + + auto* const columns_menu = new wxMenu; + columns_menu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform")); + columns_menu->Check(IDM_SHOW_SYSTEM, config_instance.m_showSystemColumn); + columns_menu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner")); + columns_menu->Check(IDM_SHOW_BANNER, config_instance.m_showBannerColumn); + columns_menu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker")); + columns_menu->Check(IDM_SHOW_MAKER, config_instance.m_showMakerColumn); + columns_menu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name")); + columns_menu->Check(IDM_SHOW_FILENAME, config_instance.m_showFileNameColumn); + columns_menu->AppendCheckItem(IDM_SHOW_ID, _("Game ID")); + columns_menu->Check(IDM_SHOW_ID, config_instance.m_showIDColumn); + columns_menu->AppendCheckItem(IDM_SHOW_REGION, _("Region")); + columns_menu->Check(IDM_SHOW_REGION, config_instance.m_showRegionColumn); + columns_menu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size")); + columns_menu->Check(IDM_SHOW_SIZE, config_instance.m_showSizeColumn); + columns_menu->AppendCheckItem(IDM_SHOW_STATE, _("State")); + columns_menu->Check(IDM_SHOW_STATE, config_instance.m_showStateColumn); + + auto* const view_menu = new wxMenu; + view_menu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar")); + view_menu->Check(IDM_TOGGLE_TOOLBAR, config_instance.m_InterfaceToolbar); + view_menu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar")); + view_menu->Check(IDM_TOGGLE_STATUSBAR, config_instance.m_InterfaceStatusbar); + view_menu->AppendSeparator(); + view_menu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log")); + view_menu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration")); + view_menu->AppendSeparator(); + + if (m_type == MenuType::Debug) + { + view_menu->AppendCheckItem(IDM_REGISTER_WINDOW, _("&Registers")); + view_menu->AppendCheckItem(IDM_WATCH_WINDOW, _("&Watch")); + view_menu->AppendCheckItem(IDM_BREAKPOINT_WINDOW, _("&Breakpoints")); + view_menu->AppendCheckItem(IDM_MEMORY_WINDOW, _("&Memory")); + view_menu->AppendCheckItem(IDM_JIT_WINDOW, _("&JIT")); + view_menu->AppendCheckItem(IDM_SOUND_WINDOW, _("&Sound")); + view_menu->AppendCheckItem(IDM_VIDEO_WINDOW, _("&Video")); + view_menu->AppendSeparator(); + } + else + { + view_menu->Check(IDM_LOG_WINDOW, config_instance.m_InterfaceLogWindow); + view_menu->Check(IDM_LOG_CONFIG_WINDOW, config_instance.m_InterfaceLogConfigWindow); + } + + view_menu->AppendSubMenu(platform_menu, _("Show Platforms")); + view_menu->AppendSubMenu(region_menu, _("Show Regions")); + + view_menu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives")); + view_menu->Check(IDM_LIST_DRIVES, config_instance.m_ListDrives); + + view_menu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache")); + view_menu->AppendSubMenu(columns_menu, _("Select Columns")); + + return view_menu; +} + +wxMenu* MainMenuBar::CreateJITMenu() const +{ + auto* const jit_menu = new wxMenu; + const auto& config_instance = SConfig::GetInstance(); + + auto* const interpreter = jit_menu->AppendCheckItem( + IDM_INTERPRETER, _("&Interpreter Core"), + _("This is necessary to get break points" + " and stepping to work as explained in the Developer Documentation. But it can be very" + " slow, perhaps slower than 1 fps.")); + interpreter->Check(config_instance.iCPUCore == PowerPC::CORE_INTERPRETER); + + jit_menu->AppendSeparator(); + jit_menu->AppendCheckItem(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"), + _("Provide safer execution by not linking the JIT blocks.")); + + jit_menu->AppendCheckItem( + IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"), + _("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " + "crashing.\n[This option must be selected before a game is started.]")); + + jit_menu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache")); + jit_menu->AppendSeparator(); + jit_menu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage")); + jit_menu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction")); + jit_menu->AppendSeparator(); + + jit_menu->AppendCheckItem( + IDM_JIT_OFF, _("&JIT Off (JIT Core)"), + _("Turn off all JIT functions, but still use the JIT core from Jit.cpp")); + + jit_menu->AppendCheckItem(IDM_JIT_LS_OFF, _("&JIT LoadStore Off")); + jit_menu->AppendCheckItem(IDM_JIT_LSLBZX_OFF, _("&JIT LoadStore lbzx Off")); + jit_menu->AppendCheckItem(IDM_JIT_LSLXZ_OFF, _("&JIT LoadStore lXz Off")); + jit_menu->AppendCheckItem(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off")); + jit_menu->AppendCheckItem(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off")); + jit_menu->AppendCheckItem(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off")); + jit_menu->AppendCheckItem(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off")); + jit_menu->AppendCheckItem(IDM_JIT_I_OFF, _("&JIT Integer Off")); + jit_menu->AppendCheckItem(IDM_JIT_P_OFF, _("&JIT Paired Off")); + jit_menu->AppendCheckItem(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off")); + + return jit_menu; +} + +wxMenu* MainMenuBar::CreateDebugMenu() +{ + m_saved_perspectives_menu = new wxMenu; + + auto* const add_pane_menu = new wxMenu; + add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top")); + add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom")); + add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left")); + add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right")); + add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center")); + + auto* const perspective_menu = new wxMenu; + perspective_menu->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"), + _("Save currently-toggled perspectives")); + perspective_menu->AppendCheckItem(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"), + _("Toggle editing of perspectives")); + perspective_menu->AppendSeparator(); + perspective_menu->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective")); + perspective_menu->AppendSubMenu(m_saved_perspectives_menu, _("Saved Perspectives")); + perspective_menu->AppendSeparator(); + perspective_menu->AppendSubMenu(add_pane_menu, _("Add New Pane To")); + perspective_menu->AppendCheckItem(IDM_TAB_SPLIT, _("Tab Split")); + perspective_menu->AppendCheckItem(IDM_NO_DOCKING, _("Disable Docking"), + _("Disable docking of perspective panes to main window")); + + auto* const debug_menu = new wxMenu; + debug_menu->Append(IDM_STEP, _("Step &Into\tF11")); + debug_menu->Append(IDM_STEPOVER, _("Step &Over\tF10")); + debug_menu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11")); + debug_menu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9")); + debug_menu->AppendSeparator(); + debug_menu->AppendSubMenu(perspective_menu, _("Perspectives"), _("Edit Perspectives")); + + return debug_menu; +} + +wxMenu* MainMenuBar::CreateSymbolsMenu() const +{ + auto* const symbols_menu = new wxMenu; + symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"), + _("Remove names from all functions and variables.")); + symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"), + _("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ " + "names for other functions.")); + symbols_menu->AppendSeparator(); + symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"), + _("Try to load this game's function names automatically - but doesn't check " + ".map files stored on the disc image yet.")); + symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"), + _("Save the function names for each address to a .map file in your user " + "settings map folder, named after the title id.")); + symbols_menu->AppendSeparator(); + symbols_menu->Append( + IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."), + _("Load any .map file containing the function names and addresses for this game.")); + symbols_menu->Append( + IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."), + _("Try to load a .map file that might be from a slightly different version.")); + symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."), + _("Save the function names and addresses for this game as a .map file. If " + "you want to open it in IDA pro, use the .idc script.")); + symbols_menu->AppendSeparator(); + symbols_menu->Append( + IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"), + _("Save the entire disassembled code. This may take a several seconds" + " and may require between 50 and 100 MB of hard drive space. It will only save code" + " that are in the first 4 MB of memory, if you are debugging a game that load .rel" + " files with code to memory you may want to increase that to perhaps 8 MB, you can do" + " that from SymbolDB::SaveMap().")); + + symbols_menu->AppendSeparator(); + symbols_menu->Append( + IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."), + _("Create a .dsy file that can be used to recognise these same functions in other games.")); + symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."), + _("Add any named functions missing from a .dsy file, so it can also " + "recognise these additional functions in other games.")); + symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."), + _("Make a new .dsy file which can recognise more functions, by combining " + "two existing files. The first input file has priority.")); + symbols_menu->Append( + IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."), + _("Must use Generate symbol map first! Recognise names of any standard library functions " + "used in multiple games, by loading them from a .dsy file.")); + symbols_menu->AppendSeparator(); + symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions")); + symbols_menu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File...")); + + return symbols_menu; +} + +wxMenu* MainMenuBar::CreateProfilerMenu() const +{ + auto* const profiler_menu = new wxMenu; + profiler_menu->AppendCheckItem(IDM_PROFILE_BLOCKS, _("&Profile Blocks")); + profiler_menu->AppendSeparator(); + profiler_menu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show")); + + return profiler_menu; +} + +wxMenu* MainMenuBar::CreateHelpMenu() const +{ + auto* const help_menu = new wxMenu; + help_menu->Append(IDM_HELP_WEBSITE, _("&Website")); + help_menu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation")); + help_menu->Append(IDM_HELP_GITHUB, _("&GitHub Repository")); + help_menu->AppendSeparator(); + help_menu->Append(wxID_ABOUT, _("&About")); + + return help_menu; +} + +void MainMenuBar::OnPopulatePerspectivesMenu(PopulatePerspectivesEvent& event) +{ + ClearSavedPerspectivesMenu(); + + const auto& perspective_names = event.PerspectiveNames(); + if (perspective_names.empty()) + return; + + PopulateSavedPerspectivesMenu(perspective_names); + CheckPerspectiveWithID(IDM_PERSPECTIVES_0 + event.ActivePerspective()); +} + +void MainMenuBar::RefreshMenuLabels() const +{ + RefreshPlayMenuLabel(); + RefreshSaveStateMenuLabels(); + RefreshWiiSystemMenuLabel(); +} + +void MainMenuBar::RefreshPlayMenuLabel() const +{ + auto* const item = FindItem(IDM_PLAY); + + if (Core::GetState() == Core::CORE_RUN) + item->SetItemLabel(_("&Pause")); + else + item->SetItemLabel(_("&Play")); +} + +void MainMenuBar::RefreshSaveStateMenuLabels() const +{ + for (unsigned int i = 0; i < State::NUM_STATES; i++) + { + const auto slot_number = i + 1; + const auto slot_string = StrToWxStr(State::GetInfoStringOfSlot(i + 1)); + + FindItem(IDM_LOAD_SLOT_1 + i) + ->SetItemLabel(wxString::Format(_("Slot %u - %s"), slot_number, slot_string)); + + FindItem(IDM_SAVE_SLOT_1 + i) + ->SetItemLabel(wxString::Format(_("Slot %u - %s"), slot_number, slot_string)); + + FindItem(IDM_SELECT_SLOT_1 + i) + ->SetItemLabel(wxString::Format(_("Select Slot %u - %s"), slot_number, slot_string)); + } +} + +void MainMenuBar::RefreshWiiSystemMenuLabel() const +{ + auto* const item = FindItem(IDM_LOAD_WII_MENU); + + const auto& sys_menu_loader = DiscIO::CNANDContentManager::Access().GetNANDLoader( + TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT); + + if (sys_menu_loader.IsValid()) + { + const auto sys_menu_version = sys_menu_loader.GetTitleVersion(); + const auto sys_menu_region = sys_menu_loader.GetCountryChar(); + item->Enable(); + item->SetItemLabel( + wxString::Format(_("Load Wii System Menu %u%c"), sys_menu_version, sys_menu_region)); + } + else + { + item->Enable(false); + item->SetItemLabel(_("Load Wii System Menu")); + } +} + +void MainMenuBar::ClearSavedPerspectivesMenu() const +{ + while (m_saved_perspectives_menu->GetMenuItemCount() != 0) + { + // Delete the first menu item in the list (while there are menu items) + m_saved_perspectives_menu->Delete(m_saved_perspectives_menu->FindItemByPosition(0)); + } +} + +void MainMenuBar::PopulateSavedPerspectivesMenu( + const std::vector& perspective_names) const +{ + for (size_t i = 0; i < perspective_names.size(); i++) + { + const int item_id = static_cast(IDM_PERSPECTIVES_0 + i); + m_saved_perspectives_menu->AppendCheckItem(item_id, StrToWxStr(perspective_names[i])); + } +} + +void MainMenuBar::CheckPerspectiveWithID(int perspective_id) const +{ + auto* const item = m_saved_perspectives_menu->FindItem(perspective_id); + if (item == nullptr) + return; + + item->Check(); +} -- cgit v1.2.3