From 2597d2b69b10c160e45a5a2182abb67df520ced1 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Mon, 6 Feb 2017 13:02:02 -0500 Subject: NetWindow: Make chat messages queue private This doesn't need to be publicly accessable. --- Source/Core/DolphinWX/NetPlay/NetWindow.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/DolphinWX/NetPlay/NetWindow.cpp') diff --git a/Source/Core/DolphinWX/NetPlay/NetWindow.cpp b/Source/Core/DolphinWX/NetPlay/NetWindow.cpp index f082656a94..75cf03885e 100644 --- a/Source/Core/DolphinWX/NetPlay/NetWindow.cpp +++ b/Source/Core/DolphinWX/NetPlay/NetWindow.cpp @@ -386,7 +386,7 @@ void NetPlayDialog::Update() void NetPlayDialog::AppendChat(const std::string& msg) { - chat_msgs.Push(msg); + m_chat_msgs.Push(msg); // silly Update(); } @@ -613,10 +613,10 @@ void NetPlayDialog::OnThread(wxThreadEvent& event) } // chat messages - while (chat_msgs.Size()) + while (m_chat_msgs.Size()) { std::string s; - chat_msgs.Pop(s); + m_chat_msgs.Pop(s); AddChatMessage(ChatMessageType::UserIn, s); if (g_ActiveConfig.bShowNetPlayMessages) -- cgit v1.2.3