From cefc0b2c6f3d4e72c5122b5495f63ba4aa159b52 Mon Sep 17 00:00:00 2001 From: Jordan Woyak Date: Wed, 16 Jun 2010 02:57:50 +0000 Subject: GCPad/WiimoteNew: Hopefully fixed a problem where devices with extended ascii characters in their names didn't work. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5718 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/DolphinWX/Src/FrameTools.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/DolphinWX/Src/FrameTools.cpp') diff --git a/Source/Core/DolphinWX/Src/FrameTools.cpp b/Source/Core/DolphinWX/Src/FrameTools.cpp index 2e3fc0d106..0f09e06732 100644 --- a/Source/Core/DolphinWX/Src/FrameTools.cpp +++ b/Source/Core/DolphinWX/Src/FrameTools.cpp @@ -956,10 +956,10 @@ void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event)) GCPad_Init(GetHandle()); #endif } - InputConfigDialog* m_ConfigFrame = new InputConfigDialog(this, *pad_plugin, "GCPadNew", was_init ); + InputConfigDialog* m_ConfigFrame = new InputConfigDialog(this, *pad_plugin, "Dolphin GCPad Configuration"); m_ConfigFrame->ShowModal(); m_ConfigFrame->Destroy(); - if ( !was_init ) // if game is running + if (!was_init) // if game isn't running { GCPad_Deinit(); } -- cgit v1.2.3