From 47877ecf2c3b173d77bc55242a22ae9adbabf2be Mon Sep 17 00:00:00 2001 From: Jordan Woyak Date: Sun, 27 Oct 2019 11:04:08 -0500 Subject: InputCommon: Clean up creation of inputs. --- Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp') diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp index bee3be80fe..b5a621e43b 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp @@ -26,12 +26,12 @@ Cursor::Cursor(std::string name, std::string ui_name) m_last_update(Clock::now()) { for (auto& named_direction : named_directions) - controls.emplace_back(std::make_unique(Translate, named_direction)); + AddInput(Translate, named_direction); - controls.emplace_back(std::make_unique(Translate, _trans("Hide"))); - controls.emplace_back(std::make_unique(Translate, _trans("Recenter"))); + AddInput(Translate, _trans("Hide")); + AddInput(Translate, _trans("Recenter")); - controls.emplace_back(std::make_unique(Translate, _trans("Relative Input Hold"))); + AddInput(Translate, _trans("Relative Input Hold")); // Default values are optimized for "Super Mario Galaxy 2". // This seems to be acceptable for a good number of games. -- cgit v1.2.3