From c89ddf8cba9c6b19d59e2db1896292797163c54c Mon Sep 17 00:00:00 2001 From: Jordan Woyak Date: Fri, 29 Mar 2019 14:39:48 -0500 Subject: WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups. --- Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp') diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp index f4123154d0..5818f35d87 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp @@ -104,8 +104,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted) const double max_z_step = STEP_Z_PER_SEC / 1000.0 * ms_since_update; // Apply deadzone to z: - const ControlState deadzone = GetDeadzonePercentage(); - z = std::copysign(std::max(0.0, std::abs(z) - deadzone) / (1.0 - deadzone), z); + z = ApplyDeadzone(z, GetDeadzonePercentage()); // Smooth out z movement: // FYI: Not using relative input for Z. -- cgit v1.2.3