From cb16d20f2d4ed1ebf150b6ba4d64fe469c1263f1 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sun, 21 Mar 2021 20:27:00 +0100 Subject: ControllerEmu: Add new "input override" system --- .../ControllerEmu/ControlGroup/Triggers.cpp | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp') diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp index 17e64d2a8b..321c9272d0 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp @@ -6,6 +6,7 @@ #include #include #include +#include #include #include "Common/Common.h" @@ -31,4 +32,25 @@ Triggers::StateData Triggers::GetState() const return result; } + +Triggers::StateData Triggers::GetState(const InputOverrideFunction& override_func) const +{ + if (!override_func) + return GetState(); + + const size_t trigger_count = controls.size(); + const ControlState deadzone = m_deadzone_setting.GetValue() / 100; + + StateData result(trigger_count); + for (size_t i = 0; i < trigger_count; ++i) + { + ControlState state = ApplyDeadzone(controls[i]->GetState(), deadzone); + if (std::optional state_override = override_func(name, controls[i]->name, state)) + state = *state_override; + result.data[i] = std::min(state, 1.0); + } + + return result; +} + } // namespace ControllerEmu -- cgit v1.2.3