From b92f6480a0b7517666ad139fc81c89033f84830f Mon Sep 17 00:00:00 2001 From: Jordan Woyak Date: Fri, 24 Jan 2020 00:06:39 -0600 Subject: InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio. --- .../InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp') diff --git a/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp b/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp index 24edc4386c..1e617d6c24 100644 --- a/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp +++ b/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp @@ -125,9 +125,11 @@ void KeyboardMouse::UpdateCursorInput() const auto win_width = rect.right - rect.left; const auto win_height = rect.bottom - rect.top; + const auto window_scale = g_controller_interface.GetWindowInputScale(); + // Convert the cursor position to a range from -1 to 1. - m_state_in.cursor.x = ControlState(point.x) / win_width * 2 - 1; - m_state_in.cursor.y = ControlState(point.y) / win_height * 2 - 1; + m_state_in.cursor.x = (ControlState(point.x) / win_width * 2 - 1) * window_scale.x; + m_state_in.cursor.y = (ControlState(point.y) / win_height * 2 - 1) * window_scale.y; } void KeyboardMouse::UpdateInput() -- cgit v1.2.3