From f90d851e2519d46f62e2037896053bc546e7133b Mon Sep 17 00:00:00 2001 From: Filoppi Date: Sat, 15 May 2021 11:32:00 +0300 Subject: ControllerInterface: mixed comments --- .../InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp') diff --git a/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp b/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp index ebe2e84286..bc1820b8ad 100644 --- a/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp +++ b/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp @@ -91,6 +91,11 @@ KeyboardMouse::~KeyboardMouse() { s_keyboard_mouse_exists = false; + // Independently of the order in which we do these, if we put a breakpoint on Unacquire() (or in + // any place in the call stack before this), when refreshing devices from the UI, on the second + // attempt, it will get stuck in an infinite (while) loop inside dinput8.dll. Given that it can't + // be otherwise be reproduced (not even with sleeps), we can just ignore the problem. + // kb m_kb_device->Unacquire(); m_kb_device->Release(); -- cgit v1.2.3