From 51ee05cb35f401c82adf815cbb4f4c3133e7ea84 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 3 Apr 2021 13:49:26 +0200 Subject: Android: Use input override system for touch controls This is the first step of getting rid of the controller indirection on Android. (Needing a way for touch controls to provide input to the emulator core is the reason why the controller indirection exists to begin with as far as I understand it.) --- Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h') diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h index 136d15915f..08c4349c84 100644 --- a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h +++ b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h @@ -272,9 +272,6 @@ void Init(const std::string&); bool GetButtonPressed(int pad_id, ButtonType button); float GetAxisValue(int pad_id, ButtonType axis); -// emu_pad_id is numbered 0 to 3 for both GC pads and Wiimotes -double GetInputRadiusAtAngle(int emu_pad_id, ButtonType stick, double angle); - bool GamepadEvent(const std::string& dev, int button, int action); void GamepadAxisEvent(const std::string& dev, int axis, float value); -- cgit v1.2.3