From fd3af4c5d32a34b27c45b478c74fa1127b6438b9 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Sat, 17 Aug 2019 14:40:58 -0500 Subject: InputCommon: Introducing the "Dynamic Input Texture". Configuration links an emulated input action to an image based on what host key is defined for that emulated input. Specific regions are called out in configuration that mark where to replace an input button with a host key image. --- .../InputCommon/DynamicInputTextureConfiguration.h | 46 ++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 Source/Core/InputCommon/DynamicInputTextureConfiguration.h (limited to 'Source/Core/InputCommon/DynamicInputTextureConfiguration.h') diff --git a/Source/Core/InputCommon/DynamicInputTextureConfiguration.h b/Source/Core/InputCommon/DynamicInputTextureConfiguration.h new file mode 100644 index 0000000000..15e4d37129 --- /dev/null +++ b/Source/Core/InputCommon/DynamicInputTextureConfiguration.h @@ -0,0 +1,46 @@ +// Copyright 2019 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include + +#include "Common/CommonTypes.h" +#include "Common/IniFile.h" +#include "InputCommon/ImageOperations.h" + +namespace InputCommon +{ +class DynamicInputTextureConfiguration +{ +public: + explicit DynamicInputTextureConfiguration(const std::string& json_file); + ~DynamicInputTextureConfiguration(); + void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const; + +private: + struct DynamicInputTextureData + { + std::string m_image_name; + std::string m_hires_texture_name; + std::string m_generated_folder_name; + + using EmulatedKeyToRegionsMap = std::unordered_map>; + std::unordered_map m_emulated_controllers; + + using HostKeyToImagePath = std::unordered_map; + std::unordered_map m_host_devices; + bool m_preserve_aspect_ratio = true; + }; + + bool GenerateTexture(const IniFile::Section* sec, const std::string& controller_name, + const DynamicInputTextureData& texture_data) const; + + std::vector m_dynamic_input_textures; + std::string m_base_path; + bool m_valid = true; +}; +} // namespace InputCommon -- cgit v1.2.3