From 32d584a0f5f58ff80ab9ad95ff3d1b10e30d108f Mon Sep 17 00:00:00 2001 From: iwubcode Date: Sat, 27 Feb 2021 16:41:50 -0600 Subject: InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers --- Source/Core/InputCommon/DynamicInputTextureManager.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/InputCommon/DynamicInputTextureManager.cpp') diff --git a/Source/Core/InputCommon/DynamicInputTextureManager.cpp b/Source/Core/InputCommon/DynamicInputTextureManager.cpp index 602edc608d..85e5cefe28 100644 --- a/Source/Core/InputCommon/DynamicInputTextureManager.cpp +++ b/Source/Core/InputCommon/DynamicInputTextureManager.cpp @@ -40,13 +40,13 @@ void DynamicInputTextureManager::Load() } } -void DynamicInputTextureManager::GenerateTextures(const IniFile::Section* sec, - const std::string& controller_name) +void DynamicInputTextureManager::GenerateTextures(const IniFile& file, + const std::vector& controller_names) { bool any_dirty = false; for (const auto& configuration : m_configuration) { - any_dirty |= configuration.GenerateTextures(sec, controller_name); + any_dirty |= configuration.GenerateTextures(file, controller_names); } if (any_dirty && g_renderer && Core::GetState() != Core::State::Starting) -- cgit v1.2.3