From ce9622c42652c0207801b5c20702569802a07f91 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Tue, 5 Jul 2016 20:58:44 +0200 Subject: Use g_want_determinism in code added by 8f0cbef There's no reason this only should apply to netplay. --- Source/Core/InputCommon/GCAdapter.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/InputCommon/GCAdapter.cpp') diff --git a/Source/Core/InputCommon/GCAdapter.cpp b/Source/Core/InputCommon/GCAdapter.cpp index b86b0aa4c5..7c450d4288 100644 --- a/Source/Core/InputCommon/GCAdapter.cpp +++ b/Source/Core/InputCommon/GCAdapter.cpp @@ -453,9 +453,9 @@ void Input(int chan, GCPadStatus* pad) pad->triggerLeft = controller_payload_copy[1 + (9 * chan) + 7]; pad->triggerRight = controller_payload_copy[1 + (9 * chan) + 8]; } - else if (!NetPlay::IsNetPlayRunning()) + else if (!Core::g_want_determinism) { - // This is a hack to prevent a netplay desync due to SI devices + // This is a hack to prevent a desync due to SI devices // being different and returning different values. // The corresponding code in DeviceGCAdapter has the same check pad->button = PAD_ERR_STATUS; -- cgit v1.2.3