From 1081497cad9c70c5b66552e20bbc00657a05f0e5 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 29 Oct 2016 14:42:43 +0200 Subject: DiscIO/SConfig: Rename GetUniqueID to GetGameID We call this "game ID" everywhere else, and it's not actually completely unique. --- Source/Core/InputCommon/InputConfig.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/InputCommon/InputConfig.cpp') diff --git a/Source/Core/InputCommon/InputConfig.cpp b/Source/Core/InputCommon/InputConfig.cpp index 019ddeb414..cb4ea376bd 100644 --- a/Source/Core/InputCommon/InputConfig.cpp +++ b/Source/Core/InputCommon/InputConfig.cpp @@ -21,7 +21,7 @@ bool InputConfig::LoadConfig(bool isGC) std::string profile[MAX_BBMOTES]; std::string path; - if (SConfig::GetInstance().GetUniqueID() != "00000000") + if (SConfig::GetInstance().GetGameID() != "00000000") { std::string type; if (isGC) -- cgit v1.2.3