From 44bbb54a62a58be4ad39caf6ba55ff98244223d5 Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Sun, 14 Apr 2013 23:02:53 -0500 Subject: Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works. --- .../Core/InputCommon/Src/Android/ButtonManager.cpp | 90 ++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 Source/Core/InputCommon/Src/Android/ButtonManager.cpp (limited to 'Source/Core/InputCommon/Src/Android/ButtonManager.cpp') diff --git a/Source/Core/InputCommon/Src/Android/ButtonManager.cpp b/Source/Core/InputCommon/Src/Android/ButtonManager.cpp new file mode 100644 index 0000000000..947f7b0081 --- /dev/null +++ b/Source/Core/InputCommon/Src/Android/ButtonManager.cpp @@ -0,0 +1,90 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include +#include "GLInterface.h" +#include "Android/TextureLoader.h" +#include "Android/ButtonManager.h" + +extern void DrawButton(GLuint tex, float *coords); + +namespace ButtonManager +{ + std::vector m_buttons; + + // XXX: This needs to not be here so we can load the locations from file + // This will allow customizable button locations in the future + // These are the OpenGL on screen coordinates + float m_coords[][8] = { // X, Y, X, EY, EX, EY, EX, Y + {0.75f, -1.0f, 0.75f, -0.75f, 1.0f, -0.75f, 1.0f, -1.0f}, // A + {0.50f, -1.0f, 0.50f, -0.75f, 0.75f, -0.75f, 0.75f, -1.0f}, // B + {-0.10f, -1.0f, -0.10f, -0.80f, 0.10f, -0.80f, 0.10f, -1.0f}, // Start + }; + + void Init() + { + glEnable(GL_BLEND); + glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + + // Initialize our buttons + m_buttons.push_back(new Button("ButtonA.png", BUTTON_A, m_coords[0])); + m_buttons.push_back(new Button("ButtonB.png", BUTTON_B, m_coords[1])); + m_buttons.push_back(new Button("ButtonStart.png", BUTTON_START, m_coords[2])); + } + bool GetButtonPressed(ButtonType button) + { + for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it) + if ((*it)->GetButtonType() == button) + return (*it)->Pressed(); + return false; + } + void TouchEvent(int action, float x, float y) + { + // Actions + // 0 is press + // 1 is let go + // 2 is move + for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it) + { + float *coords = (*it)->GetCoords(); + if ( x >= coords[0] && + x <= coords[4] && + y >= coords[1] && + y <= coords[3]) + { + if (action == 0) + (*it)->SetState(BUTTON_PRESSED); + if (action == 1) + (*it)->SetState(BUTTON_RELEASED); + if (action == 2) + ; // XXX: Be used later for analog stick + } + } + } + void Shutdown() + { + for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it) + delete *it; + } + + void DrawButtons() + { + for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it) + DrawButton((*it)->GetTexture(), (*it)->GetCoords()); + } + +} -- cgit v1.2.3