From 44bbb54a62a58be4ad39caf6ba55ff98244223d5 Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Sun, 14 Apr 2013 23:02:53 -0500 Subject: Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works. --- .../Src/ControllerInterface/Android/Android.cpp | 67 ++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp (limited to 'Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp') diff --git a/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp b/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp new file mode 100644 index 0000000000..2d01d38f23 --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp @@ -0,0 +1,67 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "Android.h" + +namespace ciface +{ + +namespace Android +{ + +void Init( std::vector& devices ) +{ + devices.push_back(new Touchscreen()); +} + +// Touchscreens and stuff +std::string Touchscreen::GetName() const +{ + return "Touchscreen"; +} + +std::string Touchscreen::GetSource() const +{ + return "Android"; +} + +int Touchscreen::GetId() const +{ + return 0; +} +Touchscreen::Touchscreen() +{ + AddInput(new Button(ButtonManager::BUTTON_A)); + AddInput(new Button(ButtonManager::BUTTON_B)); + AddInput(new Button(ButtonManager::BUTTON_START)); +} +// Buttons and stuff + +std::string Touchscreen::Button::GetName() const +{ + std::ostringstream ss; + ss << "Button " << (int)m_index; + return ss.str(); +} + +ControlState Touchscreen::Button::GetState() const +{ + return ButtonManager::GetButtonPressed(m_index); +} + +} +} -- cgit v1.2.3