From 5e81298ef0147bf36c4aaafa35accc2700777bd3 Mon Sep 17 00:00:00 2001 From: Shawn Hoffman Date: Tue, 22 Jun 2010 23:45:56 +0000 Subject: boring svn:eol-style native again... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5771 8ced0084-cf51-0410-be5f-012b33b47a6e --- .../DirectInput/DirectInputMouse.cpp | 350 ++++++++++----------- 1 file changed, 175 insertions(+), 175 deletions(-) (limited to 'Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp') diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp index acf762386c..3464200349 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp @@ -1,175 +1,175 @@ -#include "../ControllerInterface.h" - -#ifdef CIFACE_USE_DIRECTINPUT_MOUSE - -#include "DirectInputMouse.h" -#include "DirectInput.h" - -// TODO: maybe add a ClearInputState function to this device - - // (lower would be more sensitive) user can lower sensitivity by setting range - // seems decent here ( at 8 ), I dont think anyone would need more sensitive than this - // and user can lower it much farther than they would want to with the range -#define MOUSE_AXIS_SENSITIVITY 8 - - // if input hasn't been received for this many ms, mouse input will be skipped - // otherwise it is just some crazy value -#define DROP_INPUT_TIME 250 - -namespace ciface -{ -namespace DirectInput -{ - -void InitMouse( IDirectInput8* const idi8, std::vector& devices ) -{ - LPDIRECTINPUTDEVICE8 mo_device; - - unsigned int mo_count = 0; - - std::list mice; - idi8->EnumDevices(DI8DEVCLASS_POINTER, DIEnumDevicesCallback, (LPVOID)&mice, DIEDFL_ATTACHEDONLY); - - // add other keyboard devices - std::list::iterator - i = mice.begin(), - e = mice.end(); - for (; i!=e; ++i) - { - if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &mo_device, NULL))) - { - if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2))) - if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) - { - devices.push_back(new Mouse(mo_device, mo_count++)); - return; - } - } - mo_device->Release(); - } -} - -Mouse::~Mouse() -{ - // mouse - m_mo_device->Unacquire(); - m_mo_device->Release(); -} - -Mouse::Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index) - : m_mo_device(mo_device) - , m_index(index) -{ - m_mo_device->Acquire(); - - m_last_update = GetTickCount(); - ZeroMemory(&m_state_in, sizeof(m_state_in)); - - // MOUSE - // get caps - DIDEVCAPS mouse_caps; - ZeroMemory( &mouse_caps, sizeof(mouse_caps) ); - mouse_caps.dwSize = sizeof(mouse_caps); - m_mo_device->GetCapabilities(&mouse_caps); - // mouse buttons - for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i) - AddInput(new Button(i)); - // mouse axes - for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i) - { - // each axis gets a negative and a positive input instance associated with it - AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY)); - AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY)); - } - -} - -bool Mouse::UpdateInput() -{ - DIMOUSESTATE2 tmp_mouse; - HRESULT hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse); - - // if mouse position hasn't been updated in a short while, skip a dev state - const DWORD cur_time = GetTickCount(); - if (cur_time - m_last_update > DROP_INPUT_TIME) - { - // set buttons/axes to zero - // skip this input state - ZeroMemory(&m_state_in, sizeof(m_state_in)); - } - else if (SUCCEEDED(hr)) - { - // need to smooth out the axes, otherwise it doesnt work for shit - for (unsigned int i = 0; i < 3; ++i) - ((&m_state_in.lX)[i] += (&tmp_mouse.lX)[i]) /= 2; - - // copy over the buttons - memcpy(m_state_in.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.rgbButtons)); - } - - m_last_update = cur_time; - - if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr) - m_mo_device->Acquire(); - - return SUCCEEDED(hr); -} - -bool Mouse::UpdateOutput() -{ - return true; -} - -std::string Mouse::GetName() const -{ - return "Mouse"; -} - -int Mouse::GetId() const -{ - return m_index; -} - -std::string Mouse::GetSource() const -{ - return DINPUT_SOURCE_NAME; -} - -ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input ) const -{ - return (((Input*)input)->GetState(&m_state_in)); -} - -void Mouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state) -{ - return; -} - -// names -std::string Mouse::Button::GetName() const -{ - return std::string("Button ") + char('0'+m_index); -} - -std::string Mouse::Axis::GetName() const -{ - std::string tmpstr("Axis "); - tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' ); - return tmpstr; -} - -// get/set state -ControlState Mouse::Button::GetState(const DIMOUSESTATE2* const state) const -{ - return (state->rgbButtons[m_index] != 0); -} - -ControlState Mouse::Axis::GetState(const DIMOUSESTATE2* const state) const -{ - return std::max(0.0f, ControlState((&state->lX)[m_index]) / m_range); -} - -} -} - -#endif +#include "../ControllerInterface.h" + +#ifdef CIFACE_USE_DIRECTINPUT_MOUSE + +#include "DirectInputMouse.h" +#include "DirectInput.h" + +// TODO: maybe add a ClearInputState function to this device + + // (lower would be more sensitive) user can lower sensitivity by setting range + // seems decent here ( at 8 ), I dont think anyone would need more sensitive than this + // and user can lower it much farther than they would want to with the range +#define MOUSE_AXIS_SENSITIVITY 8 + + // if input hasn't been received for this many ms, mouse input will be skipped + // otherwise it is just some crazy value +#define DROP_INPUT_TIME 250 + +namespace ciface +{ +namespace DirectInput +{ + +void InitMouse( IDirectInput8* const idi8, std::vector& devices ) +{ + LPDIRECTINPUTDEVICE8 mo_device; + + unsigned int mo_count = 0; + + std::list mice; + idi8->EnumDevices(DI8DEVCLASS_POINTER, DIEnumDevicesCallback, (LPVOID)&mice, DIEDFL_ATTACHEDONLY); + + // add other keyboard devices + std::list::iterator + i = mice.begin(), + e = mice.end(); + for (; i!=e; ++i) + { + if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &mo_device, NULL))) + { + if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2))) + if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) + { + devices.push_back(new Mouse(mo_device, mo_count++)); + return; + } + } + mo_device->Release(); + } +} + +Mouse::~Mouse() +{ + // mouse + m_mo_device->Unacquire(); + m_mo_device->Release(); +} + +Mouse::Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index) + : m_mo_device(mo_device) + , m_index(index) +{ + m_mo_device->Acquire(); + + m_last_update = GetTickCount(); + ZeroMemory(&m_state_in, sizeof(m_state_in)); + + // MOUSE + // get caps + DIDEVCAPS mouse_caps; + ZeroMemory( &mouse_caps, sizeof(mouse_caps) ); + mouse_caps.dwSize = sizeof(mouse_caps); + m_mo_device->GetCapabilities(&mouse_caps); + // mouse buttons + for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i) + AddInput(new Button(i)); + // mouse axes + for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i) + { + // each axis gets a negative and a positive input instance associated with it + AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY)); + AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY)); + } + +} + +bool Mouse::UpdateInput() +{ + DIMOUSESTATE2 tmp_mouse; + HRESULT hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse); + + // if mouse position hasn't been updated in a short while, skip a dev state + const DWORD cur_time = GetTickCount(); + if (cur_time - m_last_update > DROP_INPUT_TIME) + { + // set buttons/axes to zero + // skip this input state + ZeroMemory(&m_state_in, sizeof(m_state_in)); + } + else if (SUCCEEDED(hr)) + { + // need to smooth out the axes, otherwise it doesnt work for shit + for (unsigned int i = 0; i < 3; ++i) + ((&m_state_in.lX)[i] += (&tmp_mouse.lX)[i]) /= 2; + + // copy over the buttons + memcpy(m_state_in.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.rgbButtons)); + } + + m_last_update = cur_time; + + if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr) + m_mo_device->Acquire(); + + return SUCCEEDED(hr); +} + +bool Mouse::UpdateOutput() +{ + return true; +} + +std::string Mouse::GetName() const +{ + return "Mouse"; +} + +int Mouse::GetId() const +{ + return m_index; +} + +std::string Mouse::GetSource() const +{ + return DINPUT_SOURCE_NAME; +} + +ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input ) const +{ + return (((Input*)input)->GetState(&m_state_in)); +} + +void Mouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state) +{ + return; +} + +// names +std::string Mouse::Button::GetName() const +{ + return std::string("Button ") + char('0'+m_index); +} + +std::string Mouse::Axis::GetName() const +{ + std::string tmpstr("Axis "); + tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' ); + return tmpstr; +} + +// get/set state +ControlState Mouse::Button::GetState(const DIMOUSESTATE2* const state) const +{ + return (state->rgbButtons[m_index] != 0); +} + +ControlState Mouse::Axis::GetState(const DIMOUSESTATE2* const state) const +{ + return std::max(0.0f, ControlState((&state->lX)[m_index]) / m_range); +} + +} +} + +#endif -- cgit v1.2.3