From f97d2a93c4167a4b6aec0ae69536395380d427e3 Mon Sep 17 00:00:00 2001 From: Jordan Woyak Date: Thu, 17 Jan 2013 15:41:18 -0600 Subject: Add "full analog surface" support in DInput,OSX,SDL backends. (should not be needed for XInput) --- Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/InputCommon/Src/ControllerInterface/SDL') diff --git a/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp index c7c6898ecd..5473f7bcb3 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp +++ b/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp @@ -86,8 +86,8 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i) { // each axis gets a negative and a positive input instance associated with it - AddInput(new Axis(i, m_joystick, -32768)); - AddInput(new Axis(i, m_joystick, 32767)); + AddAnalogInputs(new Axis(i, m_joystick, -32768), + new Axis(i, m_joystick, 32767)); } #ifdef USE_SDL_HAPTIC -- cgit v1.2.3