From 9e3b65368873fd26f21e2568b2c67d00ec96d6a5 Mon Sep 17 00:00:00 2001 From: Jordan Woyak Date: Mon, 21 Jun 2010 03:12:16 +0000 Subject: GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/InputCommon/Src/InputConfig.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'Source/Core/InputCommon/Src/InputConfig.cpp') diff --git a/Source/Core/InputCommon/Src/InputConfig.cpp b/Source/Core/InputCommon/Src/InputConfig.cpp index b4d8a3b546..cfba6aaec9 100644 --- a/Source/Core/InputCommon/Src/InputConfig.cpp +++ b/Source/Core/InputCommon/Src/InputConfig.cpp @@ -59,7 +59,6 @@ void InputPlugin::SaveConfig() std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" ); IniFile inifile; - inifile.Load(ini_filename); std::vector< ControllerEmu* >::const_iterator i = controllers.begin(), e = controllers.end(); -- cgit v1.2.3